| Topic | Details |
|---|---|
| Timeline | > Conceptualisation 26th Sep 2014 > Practices and rehearsals 10th Oct 2014 > Game manuals 24th Oct 2014 > Process Masters I 27th Oct 2014 > Process Masters II 27th Nov 2014 > Process Masters III 27th Nov 2015 |
| Best Practices | > High ROI. Low budget (A$600) high impact launch concept > Short lead time. It took one month to set the business game > Ownership from business. Strong participation of business in conceptualisation > Website. Comprehensive website attracted high visitors > Pull vs push. Staff “pulled” information about the new sourcing processes from the website than being “pushed” into > Collaboration. Registration requirement that teams of 5 have to be cross functional motivated collaboration > VIP teams. Participation of management teams in business game > CEO. CEO’s participation in opening speech and prize presentations > Multiplication effect. Sourcing department in Beijing adopted the concept by modifying it and running it 3 times in Beijing |
| Areas for improvement | > Make it leaner. Reduce number of practices and rehearsals > Pre approved budget. Secure budget for launch expenses earlier |
Gallery
Conceptualisation. 26th Sep 2014.
Practices and Rehearsals. 10th Oct 2014.
Open day planning
Game Manual for Organisers. 24th Oct 2014.
Game Manual for Players. 24th Oct 2014.
Process Masters I – 27th Oct 2014
Process Masters II – 27th Nov 2014
Process Masters III – 27th Nov 2015





















































































































































































































































































































































































































